PRODUCT DESIGN // INTERACTION DESIGN // USER RESEARCH
The current crop of fitness wearables have so far failed to live up to the hype surrounding them. At the root of this is the simple fact that most people are not used to relying on their own motivation alone to stay physically active. Team sports play a huge role in the social and physical development of young people in America, yet the fitness habits forged on varsity and club teams don't always translate well to post-college lifestyles. I sought to take on this problem space with a team-based fitness device, Huddle.



















